Owned the lighting for key missions, including HDRi skies and supporting assets while building tools and systems that streamlined the lighting team’s workflow.
Mafia: the Old Country set in early 1900s Sicily, following the protagonist from the darkness of the sulphur mines to the glittering lights of the city.
I’ve been part of the project since its earliest stages, collaborating closely with the Art Director and Lighting Lead to define and refine the game’s lighting language. My focus was on the locations (gameplay) lighting.
In Mafia: the Old Country I focused on gameplay lighting: guiding players, maintaining clarity in complex scenarios and taming Lumen issues with bespoke solutions.
Huge thanks to my lighting lead, peers, the environment team at Hangar 13 Brighton.