I’ve been part of the project since its earliest stages, collaborating closely with the Art Director and Lighting Lead to define and refine the game’s lighting language.
Owned the lighting for key missions, delivering HDRi skies and supporting assets while building tools and systems that streamlined the lighting team’s workflow.
My focus was on the gameplay (environments) lighting.
Mafia: The Old Country is set in 1900s Sicily. The game’s technical artistry was praised by critics, with Digital Foundry highlighting the 'handsomely lit' environments and naming it one of the 'best graphics of 2025'
In Mafia: the Old Country I focused on gameplay lighting: guiding players, maintaining clarity in complex scenarios and taming Lumen issues with bespoke solutions.
Huge thanks to my lighting lead, peers, the environment team at Hangar 13 Brighton.