Lighting artist focused on gameplay lighting and environmental storytelling; cross‑disciplinary experience in tech art and VFX. Contributed from early prototypes to active productions, delivering readable, performant lighting in multiple engines.
• Real-time and baked lighting
• Colour grading and post-processing
• Atmosphere / VFX / emissives integration
• Blueprint-based lighting systems and tools
• Materials design and PBR compliance
• UE 5 Lumen troubleshooting
• Light fixtures modelling
• Bespoke HDRi and IES
• Cinematic lighting
I'm interested in full-time opportunities, but feel free to reach out for any of your lighting needs.