Paul Mukhamedzianov
Paul Mukhamedzianov
Senior Lighting Artist
Brighton , United Kingdom

Summary

Lighting artist focused on gameplay lighting and environmental storytelling; cross‑disciplinary experience in tech art and VFX. Contributed from early prototypes to active productions, delivering readable, performant lighting in multiple engines.

• Real time and precomputed lighting, colour grading and post processing
• Atmosphere, VFX, sky and emissive surfaces integration
• Blueprint-based lighting systems and tools
• Materials design and tweaking
• Cinematic lighting

I'm interested in full-time opportunities, but feel free to reach out for any of your lighting needs.

Resume PDF

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Skills

LightingMaterialsVFXEnvironment DesignTexturing3D Modeling

Software proficiency

Unreal Engine
Unreal Engine
3ds Max
3ds Max
Photoshop
Photoshop
Substance 3D Designer
Substance 3D Designer
ZBrush
ZBrush
Unity
Unity
Quixel Suite
Quixel Suite
After Effects
After Effects
Premiere
Premiere
Audacity
Audacity
Terragen
Terragen

Productions

    • Video Game
      Mafia: the Old Country
    • Year
      2025
    • Role
      Senior Lighting Artist
    • Company
      Hangar 13
    • Video Game
      Sackboy: a Big Adventure
    • Year
      2021
    • Role
      Lighting Artist
    • Company
      Sumo Digital
    • Video Game
      Insomnia: the Ark
    • Year
      2018
    • Role
      Lighting Artist
    • Company
      Mono Studio